This site contains an overview of some projects I’ve brought to a minimum quality standard that allows me to publish them.
I’ll add some more detail pages as soon as I find the time…
- maps4cim (2013): a real-world map generator for the traffic simulator Cities in Motion 2. Relies on free geospatial data from the SRTM and OpenStreetMap.
- c4 (2013): Still unpublished implementation of the game Connect Four in the cubic 4x4x4 version. It’s written in Java, using the jMonkey engine, a 3D game engine based on LWJGL.
- WoT omniscient Tables (2012): Detailed information about the vehicles in the computer game World of Tanks.
- VideoBatchProcessor (2011): A graphic tool to scan hard drives for video files, using custom criteria, and creating a batch file of the selected videos, ready to be automatically processed with widespread video transcoding tools. The code is on github, but the project is asleep for now…
- Catan (2011): An implementation of the classic board game The Settlers of Catan, result of a Java programming course in the third semester. In a team of seven we managed to implement a client-server application with a nifty user interface.
- FS-Location Hack (2010): Rebuild of the publicly accessible parts of the FS-Location database. The goal was to alert the users and operators of some privacy issues in the social network.